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Hello!
I'm Gary Yang and I'm a programmer tech-artist and Computer Graphics Engineer
Projects


Machine Learning Mesh Re-topology
This project is an attempt to learn machine learning and by extension python. While I'm only just started I'm going to update this post with my most recent work on it. Hello World of Machine learning, Gen 1 model with a small data set of 1 mesh With a combination of libraries like Pytorch, Trimesh and torch-geometric. It's been a flurry of learning how ML models work, how python libraries and build systems work (pip & UV) and much more. The Premise Take rig ready meshes and d


Substance Designer Tree bark
This is some wood I made in substance designer! This was a brief project I made to make some wood bark for a game I was working on....


Command Pattern Based Animations/Systems
This project was a simple demonstration of the command pattern and using it to do animations, game sequences and various other tasks. A...


Differed Shading in OpenGL
This was a dive into the process of creating textures and various texture maps to be composed into the final frame output. Full image...


Procedural Level Generation
This is a a basic 2D procedural level generator I made for Unity!


Particle Systems & Compute Shaders
This is very simple particle system I set up in a 2D Custom Game Engine It supports very basic functionality like simple vectors, orbits...


Model Rendering
This was a simple OpenGL project where I loaded (.obj)'s for rendering with a simple PHONG lighting with 3 point lights. Got to practice...
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