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Hello!
I'm Gary Yang and I'm a programmer tech-artist and Computer Graphics Engineer
Projects


Substance Designer Tree bark
This is some wood I made in substance designer! This was a brief project I made to make some wood bark for a game I was working on....


Command Pattern Based Animations/Systems
This project was a simple demonstration of the command pattern and using it to do animations, game sequences and various other tasks. A...


Differed Shading in OpenGL
This was a dive into the process of creating textures and various texture maps to be composed into the final frame output. Full image...


Procedural Level Generation
This is a a basic 2D procedural level generator I made for Unity!


Particle Systems & Compute Shaders
This is very simple particle system I set up in a 2D Custom Game Engine It supports very basic functionality like simple vectors, orbits...


Model Rendering
This was a simple OpenGL project where I loaded (.obj)'s for rendering with a simple PHONG lighting with 3 point lights. Got to practice...
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