Machine Learning Mesh Re-topology
An ongoing experiment in learning machine learning through geometry processing, retopology, and artist-friendly Python tooling.
Deep low-level experience with C/C++, Python, and shader languages. Passionate about building tools, rendering techniques, and interactive systems.
Portfolio
An ongoing experiment in learning machine learning through geometry processing, retopology, and artist-friendly Python tooling.
An exploration of full pathtraced raytracing with various techinques
A short material study focused on building convincing bark detail and surface breakup in Substance Designer.
A systems-oriented prototype showing how the command pattern can drive animations, sequences, and reusable gameplay-style behaviors.
A full pipline exploration from procedural Houdini geometry to pathtraced render.
A basic 2D procedural level generator in Unity focused on repeatable rules, layout variation, and practical iteration.
Blog
A separate writing space for process notes, experiments, and thoughts that do not need to live inside project pages.
How western belief in free speech shapes content creation and the people we idolize & worship.
The scaling of AI tools and use. What I think is going to happen and how that is affecting my preparation for the future.