Real-Time Graphics Engineer, ML & Tech Art

Deep low-level experience with C/C++, Python, and shader languages. Passionate about building tools, rendering techniques, and interactive systems.

Completed Substance Designer Tree Bark

Substance Designer Tree Bark

A short material study focused on building convincing bark detail and surface breakup in Substance Designer.

  • Substance Designer
  • Substance Painter
  • Materials
  • Environment Art
  • Unreal Engine
Completed Procedural Level Generation

Procedural Level Generation

A basic 2D procedural level generator in Unity focused on repeatable rules, layout variation, and practical iteration.

  • Unity
  • Procedural Generation
  • Tools

Separate Blog

Personal Thoughts and Experiments

A separate writing space for process notes, experiments, and thoughts that do not need to live inside project pages.

Open the blog
Under Construction
Apr 2, 2026 Blog

Under Construction

The blog is being set up and will be populated later.

  • Blog
  • Setup