Real-Time Graphics Engineer, ML & Tech Art

Deep low-level experience with C/C++, Python, and shader languages. Passionate about building tools, rendering techniques, and interactive systems.

Completed Substance Designer Tree Bark

Substance Designer Tree Bark

A short material study focused on building convincing bark detail and surface breakup in Substance Designer.

  • Substance Designer
  • Substance Painter
  • Materials
  • Environment Art
  • Unreal Engine
Completed Procedural Level Generation

Procedural Level Generation

A basic 2D procedural level generator in Unity focused on repeatable rules, layout variation, and practical iteration.

  • Unity
  • Procedural Generation
  • Tools

Blog

Personal Thoughts and Experiments

A separate writing space for process notes, experiments, and thoughts that do not need to live inside project pages.

Open the blog