Machine Learning Mesh Re-topology
An ongoing experiment in learning machine learning through geometry processing, retopology, and artist-friendly Python tooling.
Deep low-level experience with C/C++, Python, and shader languages. Passionate about building tools, rendering techniques, and interactive systems.
Portfolio
An ongoing experiment in learning machine learning through geometry processing, retopology, and artist-friendly Python tooling.
An exploration of full pathtraced raytracing with various techinques
A short material study focused on building convincing bark detail and surface breakup in Substance Designer.
A systems-oriented prototype showing how the command pattern can drive animations, sequences, and reusable gameplay-style behaviors.
A full pipline exploration from procedural Houdini geometry to pathtraced render.
A basic 2D procedural level generator in Unity focused on repeatable rules, layout variation, and practical iteration.
Separate Blog
A separate writing space for process notes, experiments, and thoughts that do not need to live inside project pages.
The blog is being set up and will be populated later.