Machine Learning Mesh Re-topology
An ongoing experiment in learning machine learning through geometry processing, retopology, and artist-friendly Python tooling.
All the various projects, new and old, I've worked on.
An ongoing experiment in learning machine learning through geometry processing, retopology, and artist-friendly Python tooling.
An exploration of full pathtraced raytracing with various techinques
A short material study focused on building convincing bark detail and surface breakup in Substance Designer.
A systems-oriented prototype showing how the command pattern can drive animations, sequences, and reusable gameplay-style behaviors.
A full pipline exploration from procedural Houdini geometry to pathtraced render.
A basic 2D procedural level generator in Unity focused on repeatable rules, layout variation, and practical iteration.
An OpenGL rendering study centered on texture pipelines, lighting passes, and assembling a more complex final frame.
A foundational OpenGL rendering exercise loading OBJ models with Phong lighting and a simple three-point light setup.
A lightweight particle system in a custom 2D engine exploring compute-driven updates, simple vector motion, and orbit behaviors.