Portfolio

All the various projects, new and old, I've worked on.

Completed Substance Designer Tree Bark

Substance Designer Tree Bark

A short material study focused on building convincing bark detail and surface breakup in Substance Designer.

  • Substance Designer
  • Substance Painter
  • Materials
  • Environment Art
  • Unreal Engine
Completed Procedural Level Generation

Procedural Level Generation

A basic 2D procedural level generator in Unity focused on repeatable rules, layout variation, and practical iteration.

  • Unity
  • Procedural Generation
  • Tools
Active Differed Shading in OpenGL

Differed Shading in OpenGL

An OpenGL rendering study centered on texture pipelines, lighting passes, and assembling a more complex final frame.

  • OpenGL
  • Rendering
  • Shaders
Archived Model Rendering

Model Rendering

A foundational OpenGL rendering exercise loading OBJ models with Phong lighting and a simple three-point light setup.

  • OpenGL
  • Lighting
  • 3D
  • imgui
Completed Particle Systems & Compute Shaders

Particle Systems & Compute Shaders

A lightweight particle system in a custom 2D engine exploring compute-driven updates, simple vector motion, and orbit behaviors.

  • Compute Shaders
  • C/C++
  • C#
  • Particles
  • Custom Engine
  • ECS
  • JSON