Project
Differed Shading in OpenGL
An OpenGL rendering study centered on texture pipelines, lighting passes, and assembling a more complex final frame.
A simple project that taught me how the modern raster pipeline works. Built a custom C++ OpenGL rendering pipeline, including my own architecture for writing to textures and buffers and connecting them into a full render workflow.
This page is a stub! I’ll be adding some code samples to this page at some point!